Indie Studio

Crafting Dark Fantasy Experiences

A small, focused team building Thronespire – I, a soulslike-inspired action RPG where every boss you defeat can fight by your side.

About Imagine World

Imagine World is a young, independent game studio founded by a group of friends based in Pakistan who grew up loving dark fantasy worlds and challenging gameplay.

We specialize in Action RPGs with deep combat, narrative-driven experiences inspired by anime, and end-to-end development in Unity URP.

"Our mission is simple: to build worlds players can lose themselves in, and stories they remember after the credits roll."

Studio Timeline

2024

Imagine World Founded

Team assembled, concepting begins.

2024–2025

Pre-production

Prototyping mechanics for Thronespire – I.

Next

Vertical Slice

Upcoming demo release.

In Development

Thronespire – I

A **dark fantasy action RPG** where you play as the grandson of the Guardian of the Gems. Built in **Unity URP**, featuring soulslike combat, co-op play, and a unique boss-summon system.

Challenging Combat

Timing-based melee and magic inspired by soulslike design.

Solo & Co-op

Play as Swordsman, Archer Girl, or Mystic Mage.

Boss Summon System

Summon defeated bosses at the cost of your own health.

Chapter Story

A layered narrative where the "main boss" is just a servant.

The Dark Castle

Concept Art

A World Shattered by Gems and Shadows

When the Warlord of Shadows invades, the Guardian of the Gems sacrifices everything to shatter the Prime Gem.

As his grandson, you must retrieve a legendary sword from the Dark Castle. Six portals. Six generals. And a master waiting on a throne of shadows.

Will you seek revenge, or protect what’s left of the world?

Designed for Depth

Core Systems & Mechanics

Summon System

Defeated bosses are stored as slots. Call them for 8-12s bursts at the cost of your HP.

Hunger & Survival

Hunger affects stamina. Earn food from quests. Decide: push deeper or return to safety?

Build Diversity

Level up HP, magic, and damage. Build a heavy tank, ranged assassin, or glass-cannon mage.

Role Synergy

Swordsman (Frontline), Archer (Traps/DPS), and Mage (CC/Elements) must work together.

Dark, Stylized Worlds

We aim for **stylized realism**—a gritty, moody look that feels grounded but still artistic.

  • Environments shaped by fog, shadows, and gem energy.
  • Muted earth tones contrasted with glowing portals.
  • Designs reflecting personality: armored swordsmen, rune-marked mages.
The Roster

Heroes & Enemies

Swordsman Model

Swordsman

Main Hero

Archer Model

Archer Girl

Ranged DPS

Mage Model

Mystic Mage

Support/CC

Boss Model

Shadow General

Boss

Guardian Model

Gem Guardian

NPC

Swordsman Model

Swordsman

Main Hero

Archer Model

Archer Girl

Ranged DPS

Mage Model

Mystic Mage

Support/CC

Boss Model

Shadow General

Boss

Guardian Model

Gem Guardian

NPC

Select Your Hero

The Legendary Creators

Hover over a card to reveal their stats and unleash their power.

Muhammad Huzaifa
LVL 99 Dev

Muhammad Huzaifa

Founder & Tech Lead

C# Sorcery 98%
Bug Squashing 100%
Muhammad Safeer
Strategist

Muhammad Safeer

Co-Founder & Ops

Vision 100%
Chaos Control 90%
Muhammad Sami
Hype Man

Muhammad Sami

Marketing & Community

Social Reach 95%
Engagement 100%
Inam Ali
Bard

Inam Ali

Writer & Sound Engineer

Lore Depth 99%
Audio Immers. 92%
Muhammad Talha
Sculptor

Muhammad Talha

3D Artist

Polygon Count High
Blender Skills 95%

New Challenger?

We are always looking for new heroes to join our party.

Apply Now

Freelance & Client Services

While we build our own IP, we help others build theirs.

Unity Development (Prototyping, URP)
3D Art & Assets (Game-ready models)
Game Design Docs (GDDs, Pitch Decks)
Story & Audio (Narrative, SFX)

Development Roadmap

Pre-Production

Concept, story, core mechanics

COMPLETED

Vertical Slice

Core combat, one area, one boss

IN DEV

Community Demo

Playable build for feedback

PLANNED

Full Chapter Release

6 mini-bosses + Main Villain

PLANNED